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Thread Statistics | Show CCP posts - 2 post(s) |

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Caldari The Short Bus Squad The SUdden Death Squad
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Posted - 2007.06.08 14:11:00 -
[1]
I am sorry, but these ideas of Amarr (Thats the correct spelling, Kieron ) 'boosts' seem to me to be ideas born out of time constraints rather than actually thinking and solving the whole Amarr issue.
Nerftastic 4, I love it. 
Always Moaning About Race Retardations |

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Caldari The Short Bus Squad The SUdden Death Squad
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Posted - 2007.06.08 14:54:00 -
[2]
Originally by: Tuxford Feb Devblog What about the Amarr?!?! Well I guess I did promise. For me there are number of problems that plague Amarr. The biggest one in my opinion is the popularity of so called omni tank. That is tanks that just boost the tank equally over all the resistances. On smaller ships that can be explained by the ease at which people are fitting oversized plates. On bigger ships it has to do with viability of plates but also people are often choosing EANM over active hardeners.
Comparing EANM with active hardener isn't really straight forward process. You might be tempted just compare the average resistance, or that is the average damage that leaks through. That's fine if it's what you want to do but given that only two types of turrets do EM damage and projectile do little of it, then I'd take a high kinetic and thermal resistance instead of high EM resistance any day. The reason I don't always fit an active hardener is simply because they use up too much cpu. Tech 2 activatable armor hardeners uses 14tf more than energized one and that amounts to a lot of cpu need. In a pinch we might consider fiddling with base resistances, that is increase EM resistance a bit on shield and lower it on armor but that's something we really shouldn't do unless we have to.
Amarr needs oomph. TomB and I have been talking about giving them oomph. What is oomph? I don't know but I sure like typing it. The Amarr were supposed to be the capacitor race, today that can be best characterized by the fact that they need most of it. It seems blatantly obvious that they should get bonus to capacitor warfare. Of course that is totally dependant on how we're "overhauling" nosferatus.
People say that beams are too hard to fit and in general, I agree. Then why haven't we done anything? Well it can be really time consuming and frankly there is always something "bigger" we need to think about. We haven't forgotten about this however.
Khanid MK2. I don't think I need to explain what it is, in general we liked the idea and I don't think it's at all unlikely that we will actually go through with it.
General ship loving. There are some ships that need help and we're gonna give it to them. Which ships you might ask? Well, Armageddon might need some fitting help, the cruisers aren't really that great and Apocalypse might get a bit of a role twist.
Where is the rest of the MEAT?
Todays blog is about EANM Nerf and Pulse tracking, hardly a boost to the Amarr race of ships.
Very sad.
Always Moaning About Race Retardations |

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Caldari The Short Bus Squad The SUdden Death Squad
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Posted - 2007.06.11 09:47:00 -
[3]
It seems to me that Amarr is no longer a race but an affliction.
'Oh stay away from him, he has got Amarritis'
Amarritis A condition of the skillsheet, whereby a significant portion of the skills are focused on the Amarr type ships and weapons.
Symptoms: Decreased damage in gameplay, lack of focus of function in Amarr ship types, and increased whining on forums. Can be identified by sarcastic but witty responses.
Treatment: Usually treatable with a dose of Gallentean based skills.

Always Moaning About Race Retardations |
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